
I’m a Developer who’s equally happy working server or client-side. So when Adobe launched Adobe’s Flash Media Server (originally named Flash Communication Server) back in 2002 I started experimenting with the new technology, developing simplified 3D multiuser environments.
FMS enabled Developers to create Multiuser Flash Applications by writing client and server-side ActionScript code.
Since 2002 I’ve implemented FMS into a great number of multiuser games for clients such asĀ such as World Archipelago, GridClub, and Sky Television :

Mathmobile Mayhem: Multiplayer Flash Game

Sound Selecta: Multiplayer Game for Sky.com

TimeLord / Past Master / Think About History
Having plenty of experience creating multiuser games and applications I understand the issues that arise for multiplayer developement such as varying connection speeds, users who quit mid-game, synchronicity and so on.