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	<title>Comments on: Building native iPhone Apps with Flash: just what we didn&#8217;t need</title>
	<atom:link href="http://www.nickkuh.com/flash-flex-air/building-native-iphone-apps-with-flash-just-what-we-didnt-need/2009/10/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nickkuh.com/flash-flex-air/building-native-iphone-apps-with-flash-just-what-we-didnt-need/2009/10/</link>
	<description>Nick Kuh is a Freelance, Brighton-based Flex, AIR and iPhone Developer</description>
	<lastBuildDate>Tue, 02 Feb 2010 12:33:45 -0500</lastBuildDate>
	
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		<title>By: Guilhem</title>
		<link>http://www.nickkuh.com/flash-flex-air/building-native-iphone-apps-with-flash-just-what-we-didnt-need/2009/10/comment-page-1/#comment-877</link>
		<dc:creator>Guilhem</dc:creator>
		<pubDate>Fri, 15 Jan 2010 15:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nickkuh.com/?p=315#comment-877</guid>
		<description>Hello Nick

Great post about your views on native Obj-C vs AS3/Flash development for iPhone

When you say:
&gt; Please Adobe, compile my dodgy ActionScript into Objective-C!

We actually have something for you : our ELIPS Studio 3 plugin for Flex Builder  (see http://developer,openplug.com) does compile AS3 to native code and we have implemented AS3 APIs that extend Flex components to expose the iPhone&#039;s native widgets

Ain&#039;t that cool ?

And by the way it supports other mobile platforms following the same principle: Symbian, Windows Mobile and soon Android</description>
		<content:encoded><![CDATA[<p>Hello Nick</p>
<p>Great post about your views on native Obj-C vs AS3/Flash development for iPhone</p>
<p>When you say:<br />
&gt; Please Adobe, compile my dodgy ActionScript into Objective-C!</p>
<p>We actually have something for you : our ELIPS Studio 3 plugin for Flex Builder  (see <a href="http://developer,openplug.com)" rel="nofollow">http://developer,openplug.com)</a> does compile AS3 to native code and we have implemented AS3 APIs that extend Flex components to expose the iPhone&#8217;s native widgets</p>
<p>Ain&#8217;t that cool ?</p>
<p>And by the way it supports other mobile platforms following the same principle: Symbian, Windows Mobile and soon Android</p>
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		<title>By: Iain</title>
		<link>http://www.nickkuh.com/flash-flex-air/building-native-iphone-apps-with-flash-just-what-we-didnt-need/2009/10/comment-page-1/#comment-142</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 05 Oct 2009 22:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.nickkuh.com/?p=315#comment-142</guid>
		<description>It&#039;s another option basically. And for small games and silly promo apps, it&#039;s a great idea. Unity is still the best 3D option. If you want to use all the native stuff but don&#039;t like obj-c, you can now use C# with the amazing Monotouch - http://monotouch.net/</description>
		<content:encoded><![CDATA[<p>It&#8217;s another option basically. And for small games and silly promo apps, it&#8217;s a great idea. Unity is still the best 3D option. If you want to use all the native stuff but don&#8217;t like obj-c, you can now use C# with the amazing Monotouch &#8211; <a href="http://monotouch.net/" rel="nofollow">http://monotouch.net/</a></p>
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