Archive for 2008

Flex Builder 3 Development + Flash Player 10 Beta = Grief

03.10.2008 1

I installed Flash Player 10 Beta the other day which unfortunately led to about 1 hours wasted Flex Development time this morning when I started work this morning. I tried run a Flex application I’ve been working on in debug mode. Last time I ran it on Friday it worked fine but this time I got an Eclipse alert the moment I tried to run the debug with the following message:

/Library/Internet Plug-Ins/Flash Player.plugin

Flex Builder cannot locate the required debugger version of Flash Player. You might need to install the debugger version of Flash Player 9 or reinstall Flex Builder.

Do you want to try to debug with the current version?

Click yes and the app runs but no debug traces back in Flex Builder.

The problem turned out to be that when I installed Flash 10 Beta Player it overwrote my default Flash 9 Debug Player. I found a reference to this bug in the Adobe Bugs DB. Looks like as OS X specific bug.

Anyway, the solution is to uninstall Flash Player and then reinstall Flash 9 Debug version which isn’t ideal as I’d like to keep Flash 10 Beta running.

If anyones knows how to run the 2 simultaneously please let me know :-)

Blown Away3D

02.10.2008 0

I’ve been staying with a friend (and all round programming Guru) Jethro during my visit to FOTB. He also makes heavy use of Flex in his work and although he was unable to attend yesterday’s presentations he asked if I’d check out the Away 3D talk by Rob Bateman. Jetho has been complaining away over the last few days to me (which isn’t uncommon!) about the instability of the PaperVision3D code-base. He’s using it in a current project and apparently after periodic SVN updates he’s been finding that significant, undocumented changes to the API are not uncommon which of course have knock-on effects on many developer’s projects. Apparently the way the camera focal projection works was changed recently plus a dirty implementation of 3D animation imports led to numerous AS3 errors generated in projects. A few of the examples he’s been complaining about!

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Power Rangers / Timelord: Multiplayer Flash Games

01.03.2008 0

I’m a Developer who’s equally happy working server or client-side. So when Adobe launched Adobe’s Flash Media Server (originally named Flash Communication Server) back in 2002 I started experimenting with the new technology, developing simplified 3D multiuser environments.

FMS enabled Developers to create Multiuser Flash Applications by writing client and server-side ActionScript code.

Since 2002 I’ve implemented FMS into a great number of multiuser games for clients such asĀ  such as World Archipelago, GridClub, and Sky Television :

Mathmobile Mayhem: Multiplayer Flash Game

Mathmobile Mayhem: Multiplayer Flash Game

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